![]() ![]() You’re right, it is a naval combat game, and naval combat is slower and takes place over greater distances. TS: So, the concept of World of Warships being a slower, more strategic game - I don’t know is 100% intentional on our part. Then World of Tanks and the free-to-play genre that followed it sort of was born. And with those sort of small ideas and the historical background they had as a culture - with World War II tank battles and that sort of thing - that was where they started, where they went through and a lot of tinkering went on. ![]() Kislyi has come out and said that he loved the concept of chess and military strategy games, and he thought it would be sweet to make a game of chess but with tanks - and basically make it super impressive and amazing. Their initial idea was, ‘Hey, we should make a game we can easily access with all of our friends. Trevor Smith, Community Manager, World of Warships: So, Victor Kislyi was part of the original game group where he and a couple of his friends were making video games in a really small sense. As a company that has roots in the turn-based and real-time strategy genres, how did the company get into the free-to-play online scene? G ameSkinny: Wargaming’s been around for a while now - almost 20 years. We recently sat down with Trevor Smith, Wargaming’s Community Manager, to talk about how the company got into the free-to-play online scene, how the team infuses World of Warships‘ gameplay with strategy and authenticity, how real-world ships and operations influence the development process of World of Warships, and how Wargaming is preserving history through charity events, such as their current Battleship Texas in-game event. ![]()
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